Eric Ace
Elrentaros Wanderings had so much potential. After one inevitable wall and annoyance too many, the flaws will be too great to ignore any longer and will result in most just abandoning the adventure. From the utterly simplistic town, complete with non-moving NPCs, to various soft locks based on the general lack of a progression system, to simple design choices like the lack of save slots, this feels more like an alpha version or a tech demo, not something that its peers are just far better than.
Nailing all the key aspects of what draws players into the genre, each hour or so run is fast and fun. Amazingly, the characters play wildly different, from zipping all over the board to blanketing it with bombs. While StarVaders is missing that rare chance of a single card or move that instantly becomes overpowered, the power curve is typically satisfying. The only thing holding things back are the frequent freezes and crashes, along with Steam Deck problems of buttons freezing. Thankfully, the save system is forgiving, so these are only minor annoyances.
The atmosphere, characters and general style are all high points, but Ravenswatch's major issue comes from how repetitious the gameplay loop is and that rarely anything new or cool pops up. The base structure is there to have been a really cool roguelite, but as it's far more strict in its roguelike nature, it's tough to recommend in any large capacity, lacking in too many things to encourage frequent plays.
Some of the art, like the background scenery and the character portraits, is a sight to behold in Astral Ascent. Unfortunately, this is in stark contrast to how the actual characters look, which is distractingly bad. Anyone wanting a Hades-like experience will be happy. With the typical dopamine hits of new moves and upgrades, the complexities of the spell system distracts from some of the simple fun of its progenitor, so if you are looking for an anime-like platformer, this will fit the bill. Astral Ascent is worth checking out, but is not going to blow anyone away.
The opening of Xenoblade Chronicles X is really something. From the pure horror of watching Earth get wiped out, to the first exploration sequence in the dark and the rain, this game really takes players on a masterful rollercoaster of emotion. The only real knocks against it are the occasional oddly placed music track, and the generally boring city sections, with an additional comment that the systems are often so complicated that they get in the way of fighting and exploring. The story definitely comes in waves, so any player should be more interested in the exploration than purely a narrative experience.
Days of Doom had a lot of potential, but an utterly unforgiveable amount of hard crashes 'doom' much of its hope for a decent experience. Even when it is not crashing, there were just too many things that really should have been different. Classes are far too boring, plenty of missed opportunities for more weapons, any skills, or any sort of depth. For people looking for a game that had good potential, but blew it so badly, this is a good example to study.
Ys X: Nordics isn't a bad game, but it's not great either. The graphics don't look any better than when Ys VIII came out years ago on older systems. The story and characters are passable, but in a crowded field of games, this isn't enough anymore. The time spent on this game felt more like a reminder of what it could have been rather than an entertaining adventure. One's enjoyment of this is going to be directly proportional to if someone wants 'more of the same' of the recent Falcom formula. It is clearly selling, so the trend is likely to continue for better or worse, but there is a lot here that is tough to recommend except for diehard series fans.
Fundamentally, Earth Defence Force 6 is 'more of the same' as 5, with an improved story and some very slight changes. The darker story is much more welcome, and the new enemies and weapons give players more variety. Gameplay wise it is going to be nearly the same as the last main entry, with the pretty cool narrative style of the opening levels. It's not going to blow anyone away, but it's very much in the vein of fun that will suck the hours away.
The somewhat random nature of the AI in combat, along with the linear story and the short gameplay might sound like turn-offs. However, the feline-heavy adventure is oddly fun despite these issues. Seeking upgrades and winning levels makes this low price sci-fi release more enjoyable than some longer AAA titles, proving how strong the indie scene can be. You don't have to be infected with toxoplasmosis to enjoy Space Cats Tactics.
There are many times that it is fun to just stop and look around, and the story and characters are a fairly tight package, which is appreciated. Battles are fast, if a bit consistent of spongy enemies. Its mobile roots are obvious, in relation to how equipment, upgrades and other characters work. Overall, there is not a huge sweeping story that will stay with you, but it's a coherent, high quality RPG that is solid across the board.
Arcadian Atlas had some solid concepts, the sprites in particular deserving serious commendation for being a highlight of the game that sprite fans will love. Unfortunately, from there the quality really slips; unreadable text, a lacklustre class and skill system, and disjointed art to name a few of the multiple little issues that drag the game down. there are too many little issues that drag the game down and prevent it being fun. The developers seem responsive and some of these issues may be addressed in future updates, but given that the game is being sold for a mid-range price, players should expect a better package.
The graphics and the base structure of Bravery and Greed are pretty good. The issues really come down to simple things like the entire point of collecting gold being almost useless, and the unlock systems leaving so much to be desired. The online is dead short of finding someone through Discord. It's sad because the game actually has the potential to be really good, but just needs a few overhauls to get there.
Graphically, some of the areas look great, and the story is interesting at points. The biggest problem that really drags down the experience is that combat is basic, repetitive, and ultimately uninspiring. The slot system is far more annoying than anything, and for how often players are in combat, it burns out quickly. Crisis Core: Final Fantasy VII Reunion feels more like a game that would be better to watch for the story, while skipping the gameplay. Zack deserved better than this.
The Gunvolt series was one of the better, and cooler, platformer series in recent history; unfortunately, the most recent games have just been entirely mediocre. Much like the previous Luminous Avenger, all the pieces are there for an absolutely fantastic game, but it never comes together. Regrettably, the story in Azure Striker Gunvolt 3 is the weakest in the series, and the two main characters are far more annoying than entertaining.
The Valiant's story is actually pretty interesting, but the gameplay (one of the core aspects of strategy titles) is just very middling. Unit issues like pathing and not all of them fighting, the fact that there's not much to really do, and the very "samey" combat unfortunately side-line the story. This feels a little too unpolished to have been released yet.
Ixion perhaps could be used as an example of flying so high... and then missing the mark and falling pretty far down. There is so much to recommend and enjoy about the game, especially if only checking the first few hours. But the more you play, the flaws, difficulty, unravelling story, and pretty much everything else frustrates to such a degree that many players are not going to finish the game, either due to the difficulty, or simply not wanting to do the same thing for five hours and hoping their ship doesn't blow up randomly.
In the end, there are too many substantial knocks against the game to really recommend it at large. For a very specific type of gamer who wants a super deep, complex series of systems to dive into and a world free-form exploration system, they will enjoy this game; but the majority of players will be put off by the unnecessary complexity at so many levels, the lack of a clear progression, and many other small knocks that really take out what could have been cool.
If this was a fan game you were showing to your friends (like it originally was) it would be much easier to recommend. Given that this is a full release and at almost full price it simply does not stack up to the plethora of other better titles. The music is weak, the difficulty annoying, and the platforming so badly controlled there is little to talk up - even to fans of Touhou.
Frozenheim doesn't do enough to stand out; furthermore, it suffers from some severe problems. The camera controls, unit controls, and just its overall feel makes it seem far more like an alpha build than something ready for release. While there are some small interesting things like finding free resources on the map, the game is not one to recommend.
Paradoxically, Neptunia x Senran Kagura: Ninja Wars is both too long and too short. The ingredients are there to make a surprisingly awesome game, such as a type of sphere grid, tons of different moves and equipment. However, in reality it is largely a button masher that needs far too much grind which artificially inflates the length. Overall, it was surprising how good it actually was, and there is hope they make a second one.