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Calling Tempest Rising "familiar but fun" sounds damning, but it's the most accurate way to describe it. Most of what Tempest Rising does, it does very well. There's nothing particularly exciting about it, and it's all been done before.
It was a fun game about a bald man who shoots guns at the floor to do Mario Things while Satan says mean words at him from a distance. It is never more or less than exactly that. I had a great time for around three or four hours, and will probably never think about it again. But that’s okay, because I don’t think Shotgun Cop Man intended to reach beyond that outcome. Shotgun Cop Man simply is, and I respect that about him.
Skin Deep is a neat, little game that takes recognizable gameplay conventions from immersive sims and repackages them into something smaller and sillier.
Zoe may be the chosen one destined to save the world, but the game around her never really feels like it's convinced of it — or itself. And if you can’t persuade yourself of the story you’re telling, it’s damn hard to convince anyone else.
Clair Obscur: Expedition 33 is a story I needed in a world that feels like it’s falling apart. Things are not always what they seem, and there's always hope, no matter the odds. A better world is possible; you just need people willing to fight for it. When one falls, we continue.
It’s a solid-feeling fighting game in one of my favorite series with good offensive and defensive options, a great starting cast that promises even more in the years ahead, a mostly good variety of modes, solid music (and the availability of classic tracks), a fun comicbookish animation style, and an editor to adjust character looks to your liking. That said, it’s not like this is perfect by any stretch.
In The Hundred Line -Last Defense Academy-, the visual novel and combat parts hit that target, but the social and resource-gathering elements don’t. And those parts happen to eat up a ton of extra time that grows increasingly obnoxious as you explore the narrative.
Even the parts of the game that feel subpar, like the mundane story, can still be a net positive simply through the power of friendship. Whether folks come together through a weekly game night or through a short session on Discord, Sunderfolk's bold ideas shine through and will hopefully set the stage for more exciting campaigns down the road.
Well, at least I'll still remember this game for the friends made along the way.
At the same time, this game might make you think about what you find important in your own life, or what it might be like to grow up seeing the world differently than people older or younger. This one is gonna stick for a while.
For the most part it’s a success, opting for more of a restorative, hands-off approach meant to make it look like a literal widescreen conversion of a PlayStation game. There are some unfortunate pain points that keep a great re-release from being a total slam dunk, but the other side of that is a brand-new dub that makes up for the awkwardness with its high quality and reverence for the original.
Claymore Game Studios realized what made the original Commandos games so great, retained the heart and soul, and sanded off all the prickly edges. Commandos: Origins is a love letter to the originals in everything it does.
For what it is, Disney Villains: Cursed Cafe is fine. It's a simple visual novel that gives some extra flair to some tried-and-true Disney baddies.
Putting aside the weird, tone-deaf childishness of the plot setup, Grit and Valor – 1949 is occasionally an exciting little strategy game. Some of its map designs and optional objectives force you to make the most of scant resources, and for all the challenge, it's refreshingly quick and easy to make up losses when you fail. It's just frustratingly shallow in its take on roguelike structures for longer than it should be.
Despite that and an ambient soundtrack that can feel dull, Blue Prince's formula and its abundance of secrets are undeniably engaging. Even if it takes over 100 days to get to the fortune in the 46th room, this is a game that will have players feeling rich regardless.
This might not crack the top of my SaGa list, but it’s still a worthy entry in my favorite cult RPG series. Frankly though, I’m glad I waited for the remaster to try it.
Reading about Koira doesn't convey just how well-designed it is. It's a rare case where every piece of it, from the visual direction to the smallest part of audio design, exists in exquisite harmony. Sure, it still relies heavily on a specific kind of emotional appeal to pull you in, but when everything beyond that is this good, it's easy to overlook.
South of Midnight is an impressive narrative feat from Compulsion Games. It's a well-paced adventure that goes big on characters and story, though combat and platforming feel a bit uniform. I hope it's not the last we've seen of this world and these characters.
Bleach Rebirth of Souls makes an excellent first impression, with cool, loud menu UI, amped-up music, and in-game action that looks fast and furious from a distance.
It's easy to write Khazan off as just another Soulslike at a glance, and it would be refreshing to see Neople create its own style and structure instead of just imitating a popular convention. However, Neople went further than most Soulslikes and actually innovated with its take on the genre's combat. That's a big positive, seeing as there's not much else to Khazan outside of battle, but at least all the time spent in combat is enjoyable.